Neutral

Neutral roles have but one certain allegiance - themselves. Instead of wanting all evil-doers killed like the Crewmates, or to kill all opposition like the Impostors, Neutrals have a diverse set of goals each unique to different roles. The types of goals further divide the Neutral category into 4 alignments: Neutral Benign, Neutral Chaos, Neutral Evil, and Neutral Killing.

The Neutral Killing and Neutral Chaos alignments are special in that the included roles are all considered factions of a single role. While the Crewmates and Impostors consist of multiple diverse roles, these Neutral factions only have one individual role within them. Because only one faction can win in each game, the existence of a Neutral faction could create a standoff where no single faction wishes to act aggressively against one opposing faction, fearing opportunistic strikes from third parties.

Furthermore, the Neutral category is also unique in that it contains non-factional roles; roles that are capable of winning with a faction that is not their own. These are the Neutral Evil and Neutral Benign roles. The former can win with almost anyone, but are typically detrimental to the Crewmates; the latter can aid and win with anyone and can help the faction they choose to side with.